Adventurer Vornair

Overview Edit

Mission and Vision Statement: Edit

The Adventurer's Guild of Vornair is a mercenary guild within the Kingdom of Vornair operating on the North American servers.

The goal of the Adventurer’s Guild is to maintain a safe environment for all citizens of the Kingdom of Vornair through direct protection and the elimination of internal threats. Our core values are strength of character, mind, and body. We are seeking members that will prove their loyalty to the Guild and to the Kingdom of Vornair.

Our aim is to provide a launching point for players who want to experience the PVE content that this game provides along with the camaraderie and sense of belonging that comes from membership in both a close-knit guild and a large kingdom. It really is the best of both worlds.

Our Product: Edit

We provide mercenary services to the people of Vornair, such as clearing out dangerous locations, caravan and personal protection, cartographical services, and other dangerous tasks in return for rewards based on level of danger and amount of resources required to complete.

Funding and Assets: Edit

Our primary sources of funding and assets will be payment for services and resources found within dangerous locations. Income may also be supplemented through the arena/coliseum within the same county, in which guild members may train and participate. The Guild would like to have branches in each of the Duchy/Jarldoms of Vornair. Each branch will require a stronghold, and may also require a training facility (arena), horses, doctors, armor, weapons, and other personnel supplies.

The guild headquarters rest in the Sunset Citadel, located within the Thanedom of Duskendale in The Rhynelands of the Kingdom of Vornair.

Divisions Edit

The Adventurer's Guild is made up of these divisions:


Bounty Hunters



Explorers and Cartographers

Bards and Skalds

For the latest information on the Adventurer's Guild of Vornair, see their recruiting post on the Chronicles of Elyria Forums.